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"Gaming Is My Work: Identity Work in Internet-hobbyist Game Workers"

by Lee, Yu-Hao; Lin, Holin (2011)

Abstract

Developments in personal information communication technology (ICT) are facilitating opportunities for turning internet-based hobbies into self-employed occupations. Real income can be earned by trading virtual objects and currencies used in massively multiplayer online games–a form of economic activity known as real money trade (RMT). This study focuses on RMT workers as an example of new cyber workers who lack traditional identity sources, such as public workplaces, recognizable company names or …

Keywords

Automation, Machines, Technology, Information Technology, Leisure, Online Games, Self Employment, Identity, Real Money Trade

Themes

AI and Computerisation, Automation

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